Quality Education Fund

eLAFP

Developing e-Content for Robotics Education: Using Learning Management System to Promote Blended Learning Model and Content Sharing (SWEETIE)

Service Operator

Department of Curriculum and Instruction, The Education University of Hong Kong
Project Number
2021/1085

Objectives

  • Developing a systematic online STEAM learning platform featured by engineering design
  • Facilitating the implementation of the new primary science curriculum
  • Integrating AI and science learning through enhancing student AI literacy
  • Improving the efficiency of engineering design in primary and secondary schools
  • Enhancing teacher confidence in STEAM instruction while addressing individual learning differences

Project Overview

This project is dedicated to
• Realising the vision of “STEAM for All” in primary and secondary schools
• Cultivating school students’ AI literacy, and
• Providing a “Teaching + Assessment” one-stop support for engineering design in the New Primary Science.

To realise the goal of “STEAM for All”, we created the SWEETIE online learning platform to address two major challenges in promoting STEAM education: insufficient teacher confidence and catering to learning diversity. The platform introduces groundbreaking features across 5 key areas: systematic STEAM curriculum structure, comprehensive 7-step SWEETIE pedagogy, six-dimensional expandable teaching kits, adaptable self-directed learning modes, and dual-experience teacher training strategies.

To fully align with the implementation of the New Primary Science curriculum, the SWEETIE platform has recently introduced new online learning resources that cover 17 key engineering design activities recommended in the updated curriculum. These resources facilitate a seamless and systematic integration of engineering and science, supported by detailed assessment rubrics for each activity. Whole-class or whole-grade performance assessment of engineering design can be conducted using the platform. With a rich item bank, our assessment system can meet the diverse needs of different schools.

To keep pace with AI’s growing role in education, we have integrated predictive and generative AI learning resources to help students build AI literacy while exploring STEAM concepts with AI tools. The SWEETIE AI agent offers 24/7 dialogue-based academic support, and the platform powers an adaptive recommendation engine that delivers personalised STEAM learning pathways, guiding each student’s unique learning journey of STEAM.

To date, the SWEETIE curriculum has been adopted by over 80 schools, having more than 700 teachers trained and benefiting over 18,000 students. With the platform’s support, teachers can build the confidence to deliver STEAM education after just 2 hours of training.

Project Details

Grantee Sector
Local Tertiary Institutions
Target Users

Primary Schools | Secondary Schools

Learning Category

STEAM

Key Features

  • Achieving self-directed STEAM learning in primary and secondary schools
  • Providing self-learning AI literacy modules for primary and secondary students
  • Providing “Teaching + Assessment” one-stop support for engineering design in new primary science
  • Facilitating the implementation of engineering design in school classrooms
  • Conducting formative assessment of engineering design with finely-tuned rubrics
  • Implementing whole-class or whole-grade performance assessment of engineering design
  • Sharing STEAM teaching resources on the platform
  • Monitoring and managing the STEAM learning process of all students

Demonstration & School Case Study

Philip Law Kam Yuen, Principal
Chi Lin Buddhist Primary School

You know what’s so good about this platform? It seriously helps teachers tackle the challenges that come with starting to teach STEM. After just two hours of training, our teachers feel ready to jump into the SWEETIE curriculum—no stress, full confidence! Dr. Wan has made sure everything teachers need is right there on the platform. Thanks to this setup, even if they don’t do much prep, they can still get, like, 70% effectiveness. Not bad, right? The best part? Teachers can teach and learn at the same time, so teachers and students end up having a really rewarding experience. Truly a win-win situation!

Ng Ming Fai, Senior Teacher
Sham Tseng Catholic Primary School

Unlike typical STEM activities, the SWEETIE curriculum is closely aligned with the new primary school science curriculum. The platform provides tailored teaching resources for all 17 engineering design activities outlined in the curriculum framework, along with a clear, step-by-step assessment approach. Each activity links directly to the new science curriculum content. This makes SWEETIE a valuable support for frontline teachers. It addresses one of the most challenging parts in the new curriculum: handling the teaching and assessment in Domain 4.

Derek Chiu Chong Tak, Senior Teacher
Rhenish Church Pang Hok Ko Memorial College

The SWEETIE online platform is super user-friendly. Every student has their own account, which makes self-directed learning easy and helps teachers keep track of everyone’s progress. In addition, the platform is packed with tons of great teaching resources, really handy for teachers, and students find it easy to follow too! The courses are designed to work with Arduino NANO board and all sorts of sensors. Their design is so easy to plug in and tweak, making hands-on engineering projects smooth and hassle-free! Recently, GenAI learning resources and adaptive AI support are introduced to the platform, enriching students’ learning experience and promoting their AI literacy.

Wen Hua Yan, ICT Panel Head
Christian Alliance Cheng Wing Gee College

The SWEETIE curriculum really boosts students’ STEAM learning. Every activity starts with real-life situations that students can relate to, guiding them to think deeply, write code, and come up with creative solutions. Thanks to the online platform, everyone can learn at their own pace, making it much easier to meet diverse learning needs. Through hands-on testing and refining their models, students solve problems on their own and steadily build up their STEAM skills along the way!

Primary School Annual Subscription Plan

(Total 5 plans, please click the arrow for more details)

Secondary School Annual Subscription Plan

(Total 5 plans, please click the arrow for more details)

Primary School Semi-annual Subscription Plan

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Secondary School Semi-annual Subscription Plan

(Total 5 plans, please click the arrow for more details)

Please note that the prices are consistent for both publicly funded schools and other educational institutions.

Free Trial

Trial Period: 2 weeks
Capacity for Trial Users: Up to 5 teachers & 20 students

Service Operator Contact Information

Reminder

You are about to enter the Quality Education Fund e-Learning Ancillary Facilities Programme (QEF eLAFP) application system. To subscribe on behalf of your school, your school needs to:

• have a Hong Kong Education City (EdCity) School Account,
and use the School Buyer Account to log in

If your school has not registered an EdCity School Account, please visit: 
https://www.edcity.hk/home/en/membership-school/