{"id":5100,"date":"2025-04-28T12:01:30","date_gmt":"2025-04-28T04:01:30","guid":{"rendered":"https:\/\/web.edcity.hk\/?post_type=elafp-project&#038;p=5100"},"modified":"2026-06-23T15:54:52","modified_gmt":"2026-06-23T07:54:52","slug":"20211036","status":"publish","type":"elafp-project","link":"https:\/\/web.edcity.hk\/en\/elafp\/project\/20211036\/","title":{"rendered":"Enhancing Literacy Education with Artificial Reality Neo-platform (eLEARN) 2.0"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"5100\" class=\"elementor elementor-5100\" data-elementor-post-type=\"elafp-project\">\n\t\t\t\t<div class=\"elementor-element elementor-element-67b12d9 e-flex e-con-boxed e-con e-parent\" data-id=\"67b12d9\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1e96d8e elementor-widget elementor-widget-text-editor\" data-id=\"1e96d8e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>To be announced<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"featured_media":11670,"template":"elementor_theme","class_list":["post-5100","elafp-project","type-elafp-project","status-publish","has-post-thumbnail","hentry"],"pp_statuses_selecting_workflow":false,"pp_workflow_action":"current","pp_status_selection":"publish","acf":{"product_code":"20211036","package_code":"P001","project_feature_image_mobile":11671,"brief_intro":"With the eLEARN 2.0 platform, students can immersively experience scenarios such as ancient marketplaces, underwater worlds, or galaxies, which allows them to interact with historical figures or take on astronaut roles in exploring different planets, etc, which is engaging and motivating. The classroom VR device management control panel makes it easier for teachers to manage the flow and the classroom.","project_logo":null,"overview":"<mark><strong>The free download start date will be announced in due course. <\/strong><\/mark><br \/>\r\n<br \/>\r\nWith eLEARN 2.0 VR modules, students can explore renowned landmarks, immerse themselves in historical and literary scenes, experience a variety of folk customs, and discover knowledge about natural ecology, space, and the human body. They can also engage in interactive learning within everyday English language scenarios. By providing immersive and autonomous experiences, eLEARN 2.0 serves as a valuable supplement that stimulates curiosity and exploration, effectively enhancing students\u2019 motivation for learning.","objectives":"<ul>\r\n \t<li>Use VR technology to optimize Chinese, English and General Studies<\/li>\r\n \t<li>Engage teachers in co-design to support life-wide learning<\/li>\r\n \t<li>Evaluate the effectivness of the optimized eLEARN platform<\/li>\r\n \t<li>Encourage and support students learning through the eLEARN platform<\/li>\r\n \t<li>Explore how eLEARN platform can contribute to new learning models.<\/li>\r\n<\/ul>","project_banner":11670,"project_banner_mobile":11671,"nature":["vr"],"subject_card_display":["elearning"],"grantee_sector":"Local Tertiary Institutions","beneficiary":["primary"],"key_features":"<ul>\r\n \t<li>Cover Chinese, Egnlish, and General Studies Subject in primary education<\/li>\r\n \t<li>Co-designed by school teachers, university, and ed-tech company<\/li>\r\n \t<li>The design builds on the Experiential Learning Theory<\/li>\r\n \t<li>Plans to support the new Humanities Subject Curriculum<\/li>\r\n<\/ul>","key_features_image":11672,"video_link":"<div style=\"max-width: 560px; min-width: 315px;\"><div style=\"position: relative; padding-bottom: 56.25%; background: black;\"><iframe src=\"https:\/\/player.vimeo.com\/video\/1201343706?badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479&amp;title=0&amp;byline=0&amp;portrait=0&amp\" scrolling=\"no\" frameborder=\"0\" style=\"position: absolute; width: 100%; height: 100%;\" allowfullscreen=\"allowfullscreen\">[Your browser does not support frames or is currently configured not to display frames. Please use an up-to-date browser that is capable of displaying frames.]<\/iframe><\/div><\/div>","user_comments":null,"promotion_materials":null,"trial_details":"Yes. The detials will be available in due course, you can contact the project team for further information.","website":"","email":"zhangsid@hku.hk","phone":"+852 3917 5450","grantee_name":"Centre for Information Technology in Education, Faculty of Education, The University of Hong Kong","subscription_contact_email":"","display_at_home":true,"rank":7,"available":true,"coming_soon":false,"offer_free_trial":false,"event_info":"","free_download":true,"free_download_file_url":""},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Enhancing Literacy Education with Artificial Reality Neo-platform (eLEARN) 2.0 - eLAFP - EdCity<\/title>\n<meta name=\"description\" content=\"This project developed a virtual reality (VR) assisted learning platform to enhance literacy and values education in primary school Chinese and English language subjects, as well as science and humanities\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/web.edcity.hk\/en\/elafp\/project\/20211036\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Enhancing Literacy Education with Artificial Reality Neo-platform (eLEARN) 2.0 - 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